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And summer has nearly evaporated. Summers always promise much fun and usually they deliver, but not without the added stress of having something planned most weekends, the routine of packing and unpacking, and squeezing the daily grind into five days instead of seven. All of this is compounded with a baby too. I’m looking forward to having a standard routine as well. I’m not very good at getting intellectual work done in small pockets of time (15-30 minute unpredictable windows) and by 8:00 pm I’m pretty exhausted. Along with watching Grey on Tuesdays, Thursdays, and Fridays, and putting in many shifts the other days, I haven’t gotten nearly as much done as I would have hoped. Such is life.
While I haven’t produced much writing wise, I have read quite a bit both on creative writing pedagogy as well on video games and gaming. In the past 48 hours I sent an abstract to a call for papers on digital role-playing games, and I also sent a paper proposal to a conference on new media and teaching writing. While I’m not sure either the abstract or the paper proposal are direct hits (in the former I talk about how digital RPGs can be used rather than giving a deep analysis of games themselves, and in the latter I’m speaking about creative writing not composition) I figure it’s well worth a try. Creative writing in general tends not to garner much attention outside creative writing circles, and creative writing circles tend to focus predominantly on issues of craft. I’m doing a cross-disciplinary thing focusing on using digital media and creative writing, and not much out there explicitly asks for this kind of work. Over all, that’s probably a good thing.
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In brief gaming news, I’m seriously questioning whether I’ll buy FIFA 11 this holiday season. I’m not quite sure why FIFA 10 receives such rave reviews unless it’s based on online play, which I don’t do. I’m fed up with a lot of the gameplay, especially the lopsided refereeing (as you go up in difficulty the referee gives you cards for any tackle and lets the opposition maul you) and the utterly random results from simulated games. For as much as EA sports does to keep the focus firmly on the European leagues and their big teams, I don’t understand how over the course of a season a team like West Brom can finish in the top five of the Premier League while Man Ure finishes ninth—a simply impossible scenario.
Also, I’m tired of the league always playing out the same way. Whatever team I choose starts the league slowly, it looks like I’m well out of the title race after 15 or so games, yet somehow I put together a string of results at the tail end of the season as the league leaders collapse, and my team wins the league with points to spare. The narrative stays the same no matter the league, no matter what team I choose, and it has been this way for years. I also am pretty sick of EA not featuring more than a few international teams from any region but Europe. Pro Evo Soccer beats EA hands down in this category, even though they don’t have nearly the same kind of player and team licensing. As I grow older and crabbier, I find that I’d rather play with anonymous players than the over-hyped, spoiled superstars I already read about every day. Maybe Pro Evo is the way to go after all…
I officially gave up on Dragon Age: Origins and picked up The Elder Scrolls IV: Oblivion Game of the Year edition for $20 on Half.com. It hasn’t arrived yet, but I’m really interested in playing it. I did most of my reading on gaming and role-playing after having finished Fallout 3, so I’m really looking forward to seeing how some of my developing theories about RPG character creation and world-building fare when I’m discovering a game for the first time.
Current Mood: Flat Affect from Parenting | ![]()